CRP : Foundations of Game Design 1a: Introduction

  • Duration: Semester
  • Credits: 0.00

Course Overview

Foundations of Game Design 1a introduces students to the core principles and practices of video game design, providing insight into both the creative and technical aspects of the field. Students explore the stages of development, learn the importance of iteration and critique, and begin working with tools used by industry professionals.

Key Learning Focus

Students will:

  • Examine the game design process, from concept development to production.
  • Understand the role of the iterative cycle and how feedback improves design.
  • Explore the elements of gameplay, storytelling, and player experience.
  • Gain exposure to game development tools and platforms.
  • Apply design principles by creating and testing their own game concept.

Instructional Approach

Through a blend of interactive lessons, critiques, and project-based activities, students analyze existing games, collaborate on ideas, and practice applying professional design techniques to their own projects.

Outcome

By the end of Foundations of Game Design 1a, students will:

  • Demonstrate an understanding of the principles and stages of game design.
  • Use feedback and iteration to improve their creative work.
  • Develop skills in design thinking, problem-solving, and storytelling.
  • Present an original game concept or prototype, showcasing their foundational skills.

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  • Duration: Semester
  • Credits: 0.00
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